Games

Horda Neón

An action roguelite for iPhone, iPad, Mac, Apple TV and Apple Watch, built with SpriteKit.

iPhoneiPadMacApple TVApple Watch

The challenge

One game on five devices with very different controls, screens and power: from a finger on iPhone to the Mac keyboard, the TV remote or the watch screen.

The solution

A shared SpriteKit core with a control layer per platform: touch drag, keyboard, MFi, Xbox and PlayStation controllers, and the Siri Remote. All art and sound are generated in code, with no image or audio files.

Under the hood

A single Xcode project with targets for iOS, macOS, tvOS and watchOS, and shared game code. The synthwave music is adaptive and sound effects are synthesized in real time. On Apple TV it has its own Top Shelf image.

Key features

  • 01

    Four evolving weapons, eight upgrades and five characters

  • 02

    Bosses every three minutes and bombardments that force you to move

  • 03

    MFi, Xbox, PlayStation controllers and Siri Remote

  • 04

    Adaptive music and synthesized effects

  • 05

    Haptic feedback on iPhone

  • 06

    In-app purchases with StoreKit 2

Technology

SwiftSpriteKitGameControllerStoreKit 2watchOStvOSmacOS

Outcome

  • Five platforms from one project
  • Art and sound generated in code
  • Top Shelf image on Apple TV

Screenshots

Horda Neón · 1Horda Neón · 2Horda Neón · 3Horda Neón · 4

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