Games
Horda Neón
An action roguelite for iPhone, iPad, Mac, Apple TV and Apple Watch, built with SpriteKit.
iPhoneiPadMacApple TVApple Watch
The challenge
One game on five devices with very different controls, screens and power: from a finger on iPhone to the Mac keyboard, the TV remote or the watch screen.
The solution
A shared SpriteKit core with a control layer per platform: touch drag, keyboard, MFi, Xbox and PlayStation controllers, and the Siri Remote. All art and sound are generated in code, with no image or audio files.
Under the hood
A single Xcode project with targets for iOS, macOS, tvOS and watchOS, and shared game code. The synthwave music is adaptive and sound effects are synthesized in real time. On Apple TV it has its own Top Shelf image.
Key features
01
Four evolving weapons, eight upgrades and five characters
02
Bosses every three minutes and bombardments that force you to move
03
MFi, Xbox, PlayStation controllers and Siri Remote
04
Adaptive music and synthesized effects
05
Haptic feedback on iPhone
06
In-app purchases with StoreKit 2
Technology
SwiftSpriteKitGameControllerStoreKit 2watchOStvOSmacOS
Outcome
- Five platforms from one project
- Art and sound generated in code
- Top Shelf image on Apple TV
Screenshots
Related services
Got an idea?
Let's craft it.
Let's talk about your app.
Tell us in two lines. We'll reply within one business day.
Or reach us directly
Reply within 24 h



